Lisanne Kleygrewe

References 126 Clark, R. C., Nguyen, F., & Sweller, J. (2011). Efficiency in learning: Evidence-based guidelines to manage cognitive load. John Wiley & Sons. Cohen, J. (1969). Statistical power analysis for the behavioral sciences. Academic Press. Corrigan, S. L., Roberts, S., Warmington, S., Drain, J., & Main, L. C. (2021). Monitoring stress and allostatic load in first responders and tactical operators using heart rate variability: a systematic review. BMC public health, 21, 1-16. Cosman, P. H., Cregan, P. C., Martin, C. J., & Cartmill, J. A. (2002). Virtual reality simulators: current status in acquisition and assessment of surgical skills. ANZ journal of surgery, 72(1), 30-34. Craig, A. D. (2002). How do you feel? Interoception: the sense of the physiological condition of the body. Nature reviews neuroscience, 3(8), 655-666. Crank, J. P. (1990). The influence of environmental and organizational factors on police style in urban and rural environments. Journal of Research in Crime and Delinquency, 27(2), 166-189. Cushion, C. J. (2020). Exploring the delivery of officer safety training: a case study. Policing: A Journal of Policy and Practice, 14(1), 166-180. Cushion, C. J. (2022). Changing Police Personal Safety Training Using Scenario-Based-Training: A Critical Analysis of the ‘Dilemmas of Practice’ Impacting Change [Conceptual Analysis]. Frontiers in Education, 6. https://doi.org/10.3389/feduc.2021.796765 da Silva Marinho, A., Terton, U., & Jones, C. M. (2022). Cybersickness and postural stability of first time VR users playing VR videogames. Applied ergonomics, 101, 103698. Davids, K., Araújo, D., Vilar, L., Renshaw, I., & Pinder, R. (2013). An ecological dynamics approach to skill acquisition: Implications for development of talent in sport. Talent Development and Excellence, 5(1), 21-34. de Armas, C., Tori, R., & Netto, A. V. (2020). Use of virtual reality simulators for training programs in the areas of security and defense: a systematic review. Multimedia Tools and Applications, 79(5), 3495-3515. Di Nota, P. M., & Huhta, J.-M. (2019). Complex motor learning and police training: applied, cognitive, and clinical perspectives. Frontiers in psychology, 10, 1797. Doan, L., Ray, R., Powelson, C., Fuentes, G., Shankman, R., Genter, S., & Bailey, J. (2021). Evaluation of a Virtual Reality Simulation Tool for Studying Bias in Police-Civilian Interactions. International Conference on Human-Computer Interaction, Eysenck, M. W., Derakshan, N., Santos, R., & Calvo, M. G. (2007). Anxiety and cognitive performance: attentional control theory. Emotion, 7(2), 336. Famega, C. N. (2005). Variation in officer downtime: A review of the research. Policing: an international journal of police strategies & management. Fejdyś, M., Wlazeł, S., Kusiak, E., Kaczmarek, K., Nepelski, M., Lubiewski, P., Kuczyńska, E., Jakubczyk, R., Kamiński, G., & Foryś, Ł. (2022). Mathematical algorithm for risk assessment of police officer in VR training simulation. Applied Sciences, 12(4), 2169. Frenkel, M. O., Giessing, L., Egger-Lampl, S., Hutter, V., Oudejans, R. R., Kleygrewe, L., Jaspaert, E., & Plessner, H. (2021). The impact of the COVID-19 pandemic on European police officers: Stress, demands, and coping resources. Journal of criminal justice, 72, 101756. Fukkink, R. G., Trienekens, N., & Kramer, L. J. (2011). Video feedback in education and training: Putting learning in the picture. Educational Psychology Review, 23(1), 45-63. Gallace, A., Ngo, M. K., Sulaitis, J., & Spence, C. (2012). Multisensory presence in virtual reality: possibilities & limitations. In Multiple sensorial media advances and applications: New developments in MulSeMedia (pp. 1-38). IGI Global.

RkJQdWJsaXNoZXIy MTk4NDMw