Irene Göttgens

Chapter 5 116 Table 1. Continued. Author (Year), Location Title Garzo, A. (2018), France.[55] Design and development of a gait training system for Parkinson’s disease. Gaynor, M. (2020), USA.[56] A user-centered, learning asthma smartphone application for patients and providers. Gill, R.K. (2019), Canada.[57] Feasibility and Acceptability of a Mobile Technology Intervention to Support Post abortion Care (The FACTS Study Phase II) After Surgical Abortion: User-Centered Design. Giunti, G. (2018), Spain.[58] More stamina, a gamified mHealth solution for persons with multiple sclerosis: Research through design. Godinho, R. (2014), Portugal.[59] Improving accessibility of mobile devices with EasyWrite. Gould, C. (2020), USA.[60] Development and Refinement of Educational Materials to Help Older Veterans Use VA Mental Health Mobile Apps. Green, R. (2015), USA.[61] Tracking Care in the Emergency Department. Griffin, L. (2019), USA.[62] Creating an mHealth app for colorectal cancer screening: User-centered design approach. Grossman, L. (2018), USA.[63] Leveraging Patient-Reported Outcomes Using Data Visualization. Hafiz, P. (2019), Denmark.[64] The Internet-Based Cognitive Assessment Tool: System Design and Feasibility Study. Hardy, A. (2018), UK.[65] How Inclusive, User-Centered Design Research Can Improve Psychological Therapies for Psychosis: Development of SlowMo. Harte, R. (2017), Ireland.[66] Human-Centered Design Study: Enhancing the Usability of a Mobile Phone App in an Integrated Falls Risk Detection System for Use by Older Adult Users. Hartlzer, A. (2016), USA.[67] Design and feasibility of integrating personalised PRO dashboards into prostate cancer care. Herschman, J. (2014), Canada.[68] Development of a smartphone app for adolescents with lupus: a collaborative meeting-based methodology inclusive of a wide range of stakeholders.

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