Charlotte Poot

19 General introduction 1 Chapter title Research aim Dissertation aim Design or research method Design or research phase Deliverable Stakeholders involved Part 1 - Participatory Design 2. Design of the persuasive game Ademgenoot. To design a persuasive game to motivate people with mild asthma to adhere to their medication regimen. To demonstrate how participatory design techniques, in combination with behaviour change and persuasive game theory, can be applied to develop an engaging game. To demonstrate how stakeholders can be involved in early stages of eHealth development. Participatory design approach, generative techniques, semi structured interviews, persona creation, brainstorming, paper prototyping, WhatsApp prototyping, thinkaloud exercise. Define, create, prototype, user experience evaluation. Prototype of a persuasive game based on automatic data logging using an electronic adherence monitoring device. People with mild asthma, practice nurses, expert behaviour change, expert persuasive game design, patient advocates, smart inhaler developers, designers. 3. Designing with and for people with asthma and limited health literacy. To demonstrate the application and tailoring of participatory design activities to fit the needs and skills of people with limited health literacy. To explore how participatory design activities can be applied among people with limited health literacy. Participatory design approach, brainstorming, co-creating stories, experience prototyping, thinkaloud exercise. Define, create, prototype, user experience evaluation. Prototype of a medication adherence eHealth intervention. People with asthma and limited health literacy, practice nurses, health literacy experts, smart inhaler developers, designers. 4. Design and pilot study of the Hospital Hero app To design and evaluate an application to reduce preprocedural stress and anxiety among children visiting the hospital. To demonstrate how participatory design can be combined with service design to develop and app based on the child’s experience journey To illustrate how gamification and storytelling can be used to create an engaging serious game. Participatory design, service design, experience journey mapping, paper prototyping, usability testing , pilot study, mixed method. Define, create, prototype, evaluation on user experience in practice. Hospital Hero smartphone application. Children (between 4 and 12 years) visiting the outpatient clinic, healthcare professionals, educational content experts, app developers, designers.

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