2 103 REVIEW OF APPLIED & CASUAL GAMES FOR MENTAL HEALTH Paper Country Target group N % male Age, mean (SD) Age range Intervention arms Intervention characteristics Assessments Variables measured Findings relevant for current review Poppelaars et al. 2014*** The Netherlands Adolescents with elevated depressive symptoms 208 0.0 12.83 (0.76) ***** 11-16 years 1. SPARX . 2. Op Volle Kracht (OVK). 3. SPARX + OVK. 4. Monitoring condition. 1. Seven levels, 20-40 min. p/ level, one level p/ week. 2. Eight one-hour lessons in groups of 10-15 girls, one per week. 3. SPARX gameplay combined with 8 sessions of OVK. 4. Weekly depression questionnaires during the intervention period. Par-ticipants could participate in the intervention of their choice after the final FU assessment. Pre, post, 3, 6 and 12-months FU. Depressive symptoms, autonomous and controlled motivations. No differences in autonomous and controlled motivation were found between conditions at any time point. However, OVK was negatively associated with autonomous motivation during the program, while SPARX and the OVK and SPARX combined were associated negatively with controlled motivation during the programs. Additionally, autonomous motivation and controlled motivation at the start of the interventions and controlled motivation half-way through the interventions was found to positively influence long-term depressive symptoms (at oneyear FU).
RkJQdWJsaXNoZXIy MTk4NDMw