144 Chapter 2 Paper Country Target group N % male Age, mean (SD) Age range Intervention arms Intervention characteristics Assessments Variables measured Findings relevant for current review Ruiz-Ariza et al. 2018 Spain Adolescents attending summer school 253*m 50.5 13.32 (1.07) 12-15 years 1. Pokémon Go. 2. Control group. 1. Participants used Pokémon Go during 8 weeks. 2. Participants did not use Pokémon Go. Pre and post. Memory, selective attention, concentration, mathematical calculation, linguistic reasoning, emotional intelligence (well-being, self-control, emotionality, sociability), in-game data (adherence, amount of physical activity, acquired level, points, Pokémon captured, distance travelled, daily game time), satisfaction; age, sex, BMI maternal educational level, number of computers at home, physical activity (covariates). Participants who played Pokémon Go increased their selective attention, concentration and sociability compared to the control group. Other variables did not show differences between groups.
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