2 155 REVIEW OF APPLIED & CASUAL GAMES FOR MENTAL HEALTH Figure A.4 Forest plot of standardised effect sizes of studies examining attention in youth with ADHD or attentional problems Bikic et al. 2018 Dovis et al. 2015 Rodrigo-Yanguas et al. 2023 Smith et al. 2020 Steiner et al. 2011 van Houdt et al. 2019 Medina et al. 2021 Weerdmeester et al. 2016 Qian et al. 2018 Rodrigo-Yanguas et al. 2023 van der Oord et al. 2014 van Houdt et al. 2019 Bikic et al. 2017 Ji et al. 2023 Shalev et al. 2007 Tullo et al. 2018 Applied game vs. Active condition Applied game vs. Casual game Applied game vs. Passive condition Active condition vs Casual game(s) Cohen's d [95% CI] -0.14 [-0.61, 0.33] 0.31 [-0.19, 0.82] -0.50 [-0.97, -0.02] -0.15 [-0.68, 0.39] 1.34 [0.23, 2.45] 0.15 [-0.44, 0.75] -0.01 [-0.73, 0.72] 0.12 [-0.36, 0.58] 0.86 [0.08, 1.64] -0.30 [-0.77, 0.17] 0.69 [0.04, 1.35] -0.22 [-0.76, 0.32] -0.04 [-0.99, 0.91] 0.32 [-0.40, 1.04] 0.41 [-0.26, 1.07] 0.53 [0.10, 0.96] -1.00 -0.75 -0.50 -0.25 0.00 0.25 0.50 0.75 1.00 1.25 1.50 1.75 2.00 2.25 2.50 Favours comparison group Favours applied game / active condition Attention Notes. For the study of Smith et al. (2020) only data for the US sample was available. Additionally, the authors report a Cohen’s d of -0.46 (based on difference between change scores). Tullo et al. (2018) report a Cohen’s d of 0.52, with 95% CI [0.09, 0.95] (based on standardised change scores). ADHD = attention-deficit/hyperactivity disorder, CI = confidence interval.
RkJQdWJsaXNoZXIy MTk4NDMw