Chapter 3 In-game play behaviours during an applied video game for anxiety prevention predict successful intervention outcomes Based on: Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). In-game play behaviours during an applied video game for anxiety prevention predict successful intervention outcomes. Journal of Psychopathology and Behavioral Assessment, 40(4), 655-668. https://doi.org/10.1007/s10862-018-9684-4 Based on: Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). In-game play behaviours during an applied video game for anxiety prevention predict successful intervention outcomes. Journal of Psychopathology and Behavioral Assessment, 40(4), 655-668. https://doi.org/10.1007/s10862-018-9684-4 Chapter 3 In-game play behaviours during an applied video game for anxiety prevention predict successful intervention outcomes
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