186 Chapter 3 Table 5 Hierarchical regression analyses predicting anxiety at the three-month follow-up from the differences in in-game play behaviours from the first to the last play-session controlled for anxiety at pre-test Model Unstandardized estimate Standardized estimate Bootstrap 95% CI for B Model Statistics B (SE) β Lower Upper Δ F Error df Δ R2 Anxiety pre-test 0.82 (0.15) .67*** .54 1.02 28.76 36 .44*** Engaged in-game play behaviours 2.99 32 .15* Anxiety pre-test 0.90 (0.15) .74*** 0.60 1.17 Difference in mindlight - total - 0.29 (0.25) - .13 - 0.82 0.35 Difference in exploration - 1.02 (0.38) - .33** - 1.80 - 0.37 Difference in fear attempt - 0.27 (0.19) - .16 - 0.69 0.07 Difference in defeat 1.22 (0.84) .18 - 0.52 2.99 Avoidant/safety in-game play behaviours 5.82 33 .19** Anxiety pre-test 0.90 (0.13) .74*** 0.65 1.11 Difference in mindlight - none 0.66 (0.48) .15 0.02 2.89 Difference in ceiling light attempt 0.68 (0.25) .29* 0.21 1.23 Difference in inside chest 1.51 (0.58) .28* 0.23 3.02 Notes. * p < .05, ** p < .01, *** p < .001, 5.000 bootstrap samples. Thirty-eight of the forty-two children completed the three-month follow-up assessment. All in-game play behaviours are proportions, except for ‘defeat’ and ‘ceiling light attempt’ which are frequencies.
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