Aniek Wols

192 Chapter 3 APPENDIX B MindLight Coding System-II Engagement Behaviour Codes These codes describe the character’s behaviour in the game. Name Code Description Teru Story ts Activate this code when Teru explains things to the player character while the picture is letterboxed. The code starts when the picture becomes letterboxed and ends when the picture returns to full screen again. This code is also activated when Arty discovers the magical hat. After Teru’s story, activate the Exploration code before you use another code. Defeat d Coded as point event. Defeat occurs when the health meter in the lower-left corner of the screen is reduced to zero heart icons. Granny will begin to hunt the character. If the character is caught by Granny, he will be incapacitated and sent back to the map room. The picture will fade out to black, and then fade in as the character revives in the map room. Activate the Defeat code as soon as the picture fades to black. In between, most of the times the Exploration code will be activated. Inactive in The player character is classified as inactive if three conditions are met: (1) the character remains still and (2) there are no changes in camera angle (3) for a period of 6 seconds or more. Activate the code after these 6 seconds. NB. When the character is inside a chest, use the Inside Chest code. When the character is in front of a fear event, use the Fear Attempt code. Exploration ex The player character is moving through the game-environment or the camera angle is being adjusted. Ceiling Light Attempt cla The player character begins to project his mindbeam onto a ceiling light. Ceiling Light Success cls Coded as point event. The ceiling light turns on and illuminates the surrounding environment. Chest Attempt cha The player character begins to project his mindbeam onto a chest. If the player is successful, a cloud of smoke will appear and the character will be transported into the chest. Consequently, when the cloud of smoke appears, immediately activate the Inside Chest code. When the character leaves the chest, activate the Exploration code. If the player is unsuccessful, the mindbeam will not be projected onto the chest anymore. Activate the appropriate engagement code (this will be the Exploration code). Inside Chest ich When the cloud of smoke appears, immediately activate the Inside Chest code. When the character leaves the chest, activate the Exploration code. Pick up Coin coi Coded as point event. The player character picks up a coin. NB. Sometimes you don’t see this (due to e.g., camera angle), but you will hear when a coin is picked up. Decloak Cat cat Coded as point event. Sometimes when the player character decloaks a (green-eyed) fear event, a cat will appear. Code when the cat appears.

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