Aniek Wols

3 193 IN-GAME PLAY BEHAVIOURS PREDICT IMPROVEMENTS IN ANXIETY Name Code Description Puzzle Activation pac Coded as point event. Use this code when the player character activates the blue cog-shaped platform of a puzzle. Puzzle Attempt pat Start this code as soon as the mindbeam makes contact with the puzzle face. Stop the code and use the Exploration code when the mindbeam is no longer connected to the puzzle face. Puzzle Success psu Coded as point event. When the attention bias modification task within a puzzle room is completed, the room will light up. Pleasant music is audible in these illuminated rooms. Activate the Puzzle Success code as soon as the room lights up. NB. Also use this code when the player solves the map room puzzle multiple times. Fear Attempt fat The player character moves towards the fear event and/or stays in front of the fear event in order to let it disappear (this means that the player character doesn’t necessarily need to be facing the fear event). Start the code at the right distance (i.e., when you see purple spots). NB. Sometimes the player might stay in front of a monster that cannot be beaten. Do activate this code at the same distance as you would do for the other monsters. Fear Success fsu Coded as point event. The player character successfully decloaks the fear event. Technical Problem 2 Use this code when the picture freezes, the game is paused, when the game is restarted or when there is no connection with the mindwave*. Start the code from the beginning that this technical problem appeared. * When the connection is at ¼ or ½. Location Codes These codes describe the character’s location. Name Code Description Entry Hall ent When you just entered the house, you will be in this hallway. There are two doors at both ends of the hallway (the front door which is locked and the door to the bedroom). Bedroom bed Arty’s bedroom. There are, for instance, his bed, pictures on the wall, teddy bears and a box behind his bed. Couch Room cr This is the room you enter after the bedroom. In this room there are two red couches and on the other side of the room there are three chairs. In this room the player character learns how to turn on a ceiling light. Hall between Couch Room and Fear Room hb After the couch room you walk through this hallway to the fear room. There are no doors and only one ceiling light in this hallway. Fear Practice Room fp In this room there is a blue round carpet and the player character learns to decloak a fear event. There is one door that is locked and the other door is already open. Box Hall bh You enter this hallway by walking through the open door in the fear room. This hallway has a lot of boxes and one chest. The player character learns here to open a chest. This hallway leads to the map room or to the secret hallway (if you walk around the door).

RkJQdWJsaXNoZXIy MTk4NDMw