Aniek Wols

3 195 IN-GAME PLAY BEHAVIOURS PREDICT IMPROVEMENTS IN ANXIETY Fear Event Presence Codes These codes describe the presence/absence of a fear event. Name Code Description Fear on Screen – NO nf Use this code when there are no fear events or monsters visible on the screen. Fear on Screen - YES yf Use this code when there are fear events or monsters visible on the screen. Indicate under modifiers the type of fear: 1). Fear event (rumbling/shadowed objects) 2). Monster with yellow eyes 3). Monster with green eyes. NB. Sometimes you know the monsters are within the screen, but you cannot see them because of, for instance, the camera angle. Do activate this code in that case. Technical Problem 4 Use this code when the picture freezes, the game is paused, when the game is restarted or when there is no connection with the mindwave*. Start the code from the beginning that this technical problem appeared. * When the connection is at ¼ or ½. MindLight Codes These codes describe the brightness of the mindlight. Given the variance in ambient lighting throughout the game space, both luminosity and body language should be taken into consideration to discern the mindlight codes. When, for instance, the brightness is difficult to see (due to a lot of light in the room or the camera angle), pay attention to the body posture and facial expression of the player character. Name Code Description Pre-Teru P Use this code when the player character hasn’t picked up Teru yet. Start this code when the picture fades black between the overall story of the game and that you see Arty in the first hallway. None N The environment around the player is almost to completely dark and/or the character’s body language is suggestive of high state anxiety; he is frowning, slouching, and crossing his arms. Some S The mindlight is extended to provide a small-to-moderate range of illumination. Furthermore, the character’s posture is suggestive of a slightly anxious state; he is holding his arms close to his body and is beginning to slouch forward. Total T The mindlight is extended to provide a large range of illumination. Furthermore, the character’s posture exudes confidence; he is standing erect, smiling, and his arms are held out and to the side, causing his body to take on a triangular silhouette. Another important identifying feature of total mindlight activation is the sparkle particle effect (bright flashes of light) that is visible on the ground in front of the character. Teru Occupied O During engagement in activities such as turning on ceiling lights, unlocking chests, and solving puzzles, the diffuse mindlight typically seen during exploration will be focused into a beam or not visible at all (for example, when walking around while making a puzzle, when inside a chest). Activate the Teru Occupied code following the onset of the foregoing activities. No Connection C Use this code when there is no connection with the mindwave (green circle is half or less). Technical Problem 3 Use this code when the picture freezes, the game is paused or when the game is restarted. Start the code from the beginning that this technical problem appeared.

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