Aniek Wols

4 221 MENTAL HEALTH OUTCOMES OF APPLIED GAME MINDLIGHT Table 5 Linear growth model growth curve parameters for secondary outcomes, from pre-test to 6-months follow-up (intention-to-treat sample) Means Variances Intercept Slope Intercept Slope B SE t B SE t B SE t B SE t Social self-efficacy 2.37 0.05 47.37*** 0.50 0.08 6.33*** 0.26 0.05 5.28*** 0.31 0.18 1.69 Emotional self-efficacy 1.92 0.06 33.65*** 0.74 0.10 7.54*** 0.31 0.06 4.87*** 0.42 0.29 1.47 Academic self-efficacy 2.42 0.05 45.68*** 0.40 0.08 5.39*** 0.33 0.05 6.30*** 0.12 0.17 0.72 Internalising problems 4.28 0.27 15.73*** -1.84 0.36 -5.11*** 8.98 1.32 6.81*** 6.28 3.63 1.73 Externalising problems 5.44 0.28 19.41*** -0.94 0.31 -3.08** 10.35 1.66 6.23*** 2.13 2.26 0.95 Notes. SE = standard error. *** p < .001; ** p < .01, two-tailed tests.

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