238 Chapter 5 Table 1 Means, frequencies and standard deviations or percentages of the demographic and study variables for the total sample and for each experimental condition Experimental condition Mental health trailer Entertainment trailer Variable Mean / Frequency (SD) / Percentage Mean / Frequency (SD) / Percentage Mean / Frequency (SD) / Percentage χ2 / t a df p Age 18.23 (0.63) 18.21 (0.77) 18.25 (0.44) 1.05b 54 .30 Gender 0.13c 1 .72 Female 47 82.5% 24 82.8% 23 82.1% Male 9 15.8% 4 13.8% 5 17.9% Non-binary 1 1.8% 1 3.4% 0 0.0% Race 0.06d 1 .81 White 44 77.2% 22 75.9% 22 78.6% Asian 8 14.0% 5 17.2% 3 10.7% Arabic 1 1.8% 0 0.0% 1 3.6% Multi-racial 3 5.3% 1 3.4% 2 7.1% Prefer not to say 1 1.8% 1 3.4% 0 0.0% Video game experience e 4.46 (2.70) 4.93 (2.70) 3.96 (2.66) -1.36 55 .18 Motivation to change 3.91 (0.45) 3.91 (0.42) 3.92 (0.49) 0.01 55 .99 General anxiety symptoms 1.55 (0.67) 1.54 (0.65) 1.56 (0.70) 0.08 55 .94 Experienced fun 4.18 (2.12) 4.71 (2.21) 3.64 (1.91) -1.94 55 .06 Affect Pre-test g 3.67 (0.61) 3.62 (0.72) 3.73 (0.48) 0.70 55 .49 Post-test 2.92 (0.90) 2.98 (1.02) 2.86 (0.76) -0.53 55 .60 Arousal Pre-test 2.10 (0.82) 1.91 (0.85) 2.29 (0.76) 1.74 55 .09
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