5 243 THE EFFECT OF EXPECTATIONS IN AN APPLIED GAME Table 2 Pearson correlations between the study variables Variable a 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 1. Age b - 2. Experienced fun .14 - 3. Affect pre-test c .08 .074. Affect post-test .23 .55 .22 - Engaged in-game play behaviours 5. Mindlight – total c .08 .19 .17 .08- 6. Exploration .17 -.06 -.30 -.16 .04- 7. Fear attempt -.07 .10 .19 .21-.18 -.31 - Avoidant/safety in-game play behaviours 8. Mindlight – none c -.24 .10 -.08 .17 .31 -.17 -.02 - 9. Inactive c -.11 -.23 .13 .03 .07-.23 .03 .28 - 10. Ceiling light attempt -.15-.08 .09 .23 -.12 -.16-.06 .10 .01- 11. Inside chest c .01-.18-.06 .04-.15-.02-.16-.16-.17 -.11 - 12. Motivation to change .24 -.00 .13 -.06 .07 .05-.11 .08 .10 -.02-.0413. General anxiety symptoms .03 .07 -.32 .09 -.31 .19 -.00 .16 .07-.19 .02 .11 - 14. State-anxiety pre-test -.11 -.14 -.68 -.22 .06 .39 -.06 .06-.19-.15 .10 -.10 .28 - 15. State-anxiety post-test -.17 -.36 -.12 -.58 .15 .18-.03-.14 .03 -.29 .00 .14 .11 .36 - 16. Arousal pre-test -.04 .12 .06-.00 .11 -.09 .09-.00-.16-.06 .09-.06.06 .20.07 - 17. Arousal post-test -.09 .03-.02-.07 .24 .01-.02-.10-.21-.02 .22 .07.05 .08 .46 .27 - 18. Overall GSR percent change c, d -.04e -.04 .22-.06-.06-.12 .25 -.19 .10 -.17 -.09 -.01 .02 -.12 .05 -.12 -.07 a All correlations were bootstrapped with n = 1000 samples. Correlations in bold have a 95% confidence interval that does not include zero. b n = 56 because one outlier was removed. c One value was winsorized to ± 3.5 standard deviation from the mean. d n = 53. e n = 52. GSR, galvanic skin response.
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