248 Chapter 5 Table 5 Hierarchical linear regression analyses predicting the engaged in-game play behaviours Dependent Variable Mindlight total Exploration Fear attempt Unstandardized estimate b [95% CI] (SE) Unstandardized estimate b [95% CI] (SE) Unstandardized estimate b [95% CI] (SE) Step 1 b Constant 0.01 [ 0.01; 0.01] ** (0.00) 0.65 [ 0.61; 0.69] ** (0.02) 0.05 [ 0.04; 0.07] ** (0.01) Trailer-condition a 0.00 [-0.00; 0.01] (0.00) -0.00 [-0.06; 0.05] (0.03) -0.00 [-0.02; 0.01] (0.01) Step 2a c Constant 0.01 [ 0.01; 0.01] ** (0.00) 0.65 [ 0.61; 0.69] ** (0.02) 0.05 [ 0.04; 0.07] ** (0.01) Trailer-condition a 0.00 [-0.00; 0.01] (0.00) -0.00 [-0.06; 0.05] (0.03) -0.00 [-0.02; 0.01] (0.01) Motivation to change 0.01 [-0.01; 0.02] (0.01) 0.05 [-0.03; 0.10] (0.03) -0.03 [-0.05; -0.00] * (0.01) Interaction: motivation to change X trailer-condition -0.01 [-0.02; 0.01] (0.01) -0.09 [-0.19; 0.04] (0.06) 0.06 [0.02; 0.09] ** (0.02) Step 2b d Constant 0.01 [ 0.01; 0.01] ** (0.00) 0.65 [ 0.61; 0.69] ** (0.02) 0.05 [ 0.04; 0.07] ** (0.01) Trailer-condition a 0.00 [-0.00; 0.01] (0.00) -0.00 [-0.05; 0.05] (0.03) -0.00 [-0.02; 0.01] (0.01) General anxiety symptoms -0.01 [-0.01; 0.00] (0.00) 0.01 [-0.05; 0.09] (0.03) 0.00 [-0.03; 0.02] (0.01) Interaction: general anxiety symptoms X trailer-condition -0.00 [-0.01; 0.01] (0.01) 0.04 [-0.05; 0.12] (0.04) 0.00 [-0.02; 0.04] (0.02) Notes. * p < .05, ** p < .01, *** p < .001, 1.000 bootstrap samples. Steps 1 and 2a were performed within the same bootstrapped regression model. a Trailer-condition was coded as 0 = entertainment trailer, 1 = mental health trailer. b R2 = .01, .00, and .00 for mindlight total, exploration, and fear attempt, respectively. c R2 = .04, .04, and .19 for mindlight total, exploration, and fear attempt, respectively. d R2 = .11, .06, and .00 for mindlight total, exploration, and fear attempt, respectively. CI, confidence interval; SE, standard error.
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