294 Chapter 6 Finally, this study indicates that elevated anxiety symptoms were related to expecting less fun from video games. Thus, it may valuable for those developing anxiety reducing therapeutic games to study if promoting these games in a different way makes them appear more fun and so allows youth to take the initiative to play therapeutic games. Many research questions remain regarding the promotion of therapeutic games, but so far the results support the idea that explicitly marketing games as beneficial to mental health may not turn youth away from these games. Instead, they may provide youth with the opportunity to improve their wellbeing in an autonomous and engaging manner.
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