Aniek Wols

314 Chapter 7 Table 3 Pearson correlations between the study variables Variable 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 1. Depressive symptoms - 2. Anxiety symptoms .24** - 3. Stress symptoms .35*** .56*** - 4. Precontemplation - .14 .07 - .06 - 5. Contemplation .27** - .05 .18* - .52*** - 6. Action .09 - .04 .11 - .43*** .46*** - 7. Maintenance .33*** - .01 .17† - .37*** .59*** .61*** - 8. Emotion mindset pre-test - .17† - .13 - .18* - .00 - .09 .03 - .19* - 9. Emotion mindset posttest - .07 - .08 - .17† .03 - .07 .06 - .13 .71*** - 10. Stress mindset pre-test .03 .06 - .01 .15 - .09 - .02 - .16† - .01 .00 - 11. Stress mindset posttest - .10 .01 - .16† .07 - .02 - .07 - .08 .03 .01 .62*** - 12. Gameplay duration .03 - .10 .02 - .06 .04 - .02 .02 .07 .04 - .06 - .08 Notes. * p < .05. ** p < .01. *** p < .001. † p < .10. Partial correlations controlling for gender showed similar results. Predicting Game Choice and Gameplay Duration To examine whether motivation to change, emotion mindset and stress mindset influenced the choice for a game promoted as a mental health game, two binary logistic regression analyses were performed to predict game choice. One analysis used the motivation to change subscales as independent variables and the other analysis used emotion and stress mindsets at pre-test as independent variables. Experimental condition was included as a control variable in both analyses. Statistical assumptions were tested and met. Contrary to expectations, motivation to change subscales, emotion mindset, and stress mindset did not significantly predict game choice (see Tables 4 and 5). To examine whether motivation to change, emotion mindset and stress mindset influenced gameplay duration when choosing the mental health trailer,

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