Aniek Wols

A 359 169. Derisley, J., & Reynolds, S. (2000). The transtheoretical stages of change as a predictor of premature termination, attendance and alliance in psychotherapy. British Journal of Clinical Psychology, 39(4), 371-382. https://doi.org/10.1348/014466500163374 170. Deterding, S. (2015). The lens of intrinsic skill atoms: A method for gameful design. Human–Computer Interaction, 30(3-4), 294-335. https://doi.org/10.1080/07370024.2 014.993471 171. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "gamification". Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments, 9-15. https:// doi.org/10.1145/2181037.2181040 172. Dewhirst, A., Laugharne, R., & Shankar, R. (2022). Therapeutic use of serious games in mental health: Scoping review. BJPsych Open, 8(2), e37. https://doi.org/10.1192/ bjo.2022.4 173. Dias, L. P. S., Barbosa, J. L. V., & Vianna, H. D. (2018). Gamification and serious games in depression care: A systematic mapping study. Telematics and Informatics, 35(1), 213-224. https://doi.org/10.1016/j.tele.2017.11.002 174. Dickinson, K., & Place, M. (2014). A randomised control trial of the impact of a computer-based activity programme upon the fitness of children with autism. Autism Research and Treatment, 2014, 419653. https://doi.org/10.1155/2014/419653 175. Dillard, J. P., & Shen, L. (2005). On the nature of reactance and its role in persuasive health communication. Communication Monographs, 72(2), 144-168. https://doi. org/10.1080/03637750500111815 176. Donker, T., Petrie, K., Proudfoot, J., Clarke, J., Birch, M.-R., & Christensen, H. (2013). Smartphones for smarter delivery of mental health programs: A systematic review. Journal of Medical internet Research, 15(11), e247. https://doi.org/10.2196/jmir.2791 177. Donovan, C. L., & March, S. (2014). Online CBT for preschool anxiety disorders: A randomised control trial. Behaviour Research and Therapy, 58, 24-25. https://doi. org/10.1016/j.brat.2014.05.001 178. Douris, P. C., McDonald, B., Vespi, F., Kelley, N. C., & Herman, L. (2012). Comparison between Nintendo WII fit aerobics and traditional aerobic exercise in sedentary young adults. Journal of Strength and Conditioning Research, 26(4), 1052-1057. https://doi. org/10.1519/JSC.0b013e31822e5967 179. Dovis, S., Van der Oord, S., Wiers, R. W., & Prins, P. J. (2015). Improving executive functioning in children with ADHD: Training multiple executive functions within the context of a computer game. A randomized double-blind placebo controlled trial. Plos One, 10(4), e0121651. https://doi.org/10.1371/journal.pone.0121651 180. Dozois, D. J. A., Seeds, P. M., & Collins, K. A. (2009). Transdiagnostic approaches to the prevention of depression and anxiety. Journal of Cognitive Psychotherapy, 23(1), 44-59. https://doi.org/10.1891/0889-8391.23.1.44 181. Dozois, D. J. A., Westra, H. A., Collins, K. A., Fung, T. S., & Garry, J. K. (2004). Stages of change in anxiety: Psychometric properties of the University of Rhode Island Change Assessment (URICA) scale. Behaviour Research and Therapy, 42(6), 711-729. https://doi. org/10.1016/S0005-7967(03)00193-1 References

RkJQdWJsaXNoZXIy MTk4NDMw