2 43 REVIEW OF APPLIED & CASUAL GAMES FOR MENTAL HEALTH but in which mental health variables were measured (n = 70). The papers including a (sub)clinical participant sample were further subdivided per problem behaviour/pathology: ADHD and attentional problems (n = 22), autism and social skill challenges (n = 17), anxiety (n = 17), depression (n = 7) and selfinjury (n = 1), psychosis (n = 5), externalising problems (n = 3), and other clinical populations (n = 4). The papers including a healthy participant sample were further grouped into papers examining anxiety in medical settings (n = 24), momentary effects on positive and/or negative affect or emotions (n = 14), and papers employing a longitudinal design measuring mental health trait outcomes (n = 32).
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