Aniek Wols

72 Chapter 2 Table A.2 Characteristics of the studies focussing on ADHD and attentional problems Paper Country Target group N % male Age, mean (SD) Age range Intervention arms Intervention characteristics Assessments Variables measured Findings relevant for current review Barkin et al. 2023 Turkey Children with ADHD 176 NA 9.68 (1.02) 7-12 years 1. Therapist guided game based intervention group (TGGIP). 2. Self-oriented gamebased program group (SGBP). Both groups played the commercially available mobile game Brawl Stars. Both conditions: Two 45-minute sessions per week, for 8 weeks. Intervention sessions were conducted remotely. Pre and post. Motor skills, game performance: number of games played, number of times won and lost. The game was effective in increasing motor skills. The TGGIP group was found to be more effective compared to SGBO in improving motor skills. Benzing & Schmidt, 2019 Switzerland Children diagnosed with ADHD 51 82.4 10.43 (1.37) 8-12 years 1. Exergaming with ‘Shape UP’ (casual game). 2. Waitlist control group (passive condition). 1. Participants trained three times a week for at least 30 minutes, for 8 weeks. Pre and post. Executive functions by means of a task (inhibition, switching, updating), ADHD symptoms (hyperactivity, inattentiveness, combined), general psychopathology, motor abilities, training duration/adherence, valence after each session, heartrate, physical exertion, cognitive engagement, enjoyment. Compared to the control group, the exergaming group showed improvements in inhibition and switching, general psychopathology and motor abilities.

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