Aniek Wols

92 Chapter 2 Paper Country Target group N % male Age, mean (SD) Age range Intervention arms Intervention characteristics Assessments Variables measured Findings relevant for current review Sanchez et al. 2017 USA Children with social skills deficits 69 59.6 8.90 (1.21) 7-11 years 1. Adventures aboard the S.S. GRIN (applied game). 2. Waitlist control (passive condition). 1. Episodes were released weekly for 9 weeks and children had one week to complete each episode. 2. Participants in the waitlist control group got access to the game after the post-test measurement. Pre and post. Social literacy (i.e., social skills knowledge), social self-efficacy, social anxiety, satisfaction with peer relationships, bullying victimization, bullying perpetration; age, gender (moderators). Compared to the waitlist control group, participants who played Adventures improved significantly more in social literacy, social anxiety, satisfaction with peer relationships, and bullying victimization. Sosnowski et al. 2022 USA Children and adolescents with autism spectrum disorder and difficulty in maintaining eye contact with others or difficulty understan-ding others’ facial expressions 54 87.0 8.56 (2.84) 4-14 years 1. Lookwaretm, a video gamebased digital therapeutic. 2. Control video game group without the intervention’s therapeutic exercises. 1-2. Participants engaged in three to five 15-minute sessions per week, over a period of 6 weeks. Pre, mid-treatment (after 3 weeks), and post. Emotion recognition, feasibility, acceptability and overall evaluation. Children in the intervention condition showed significant improvements in emotion recognition from pre- to post-test compared to children in the control group. The game was demonstrated to be feasible and acceptable.

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